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1. CCP/CSM Round Table: Jump Fatigue - in Assembly Hall [original thread]
Mike Azariah wrote: https://soundcloud.com/mike-azariah/jump done and yes I know that the voice over is distracting, I honestly do not hear it anymore unless it is pointed out. It was just background noise for me. I will do better next time ...
- by GeeShizzle MacCloud - at 2015.08.12 21:37:59
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2. Sounding board on Structures with CCP attending. - in Assembly Hall [original thread]
if its not too late id love to have a chat about it all :)
- by GeeShizzle MacCloud - at 2015.02.26 18:30:07
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3. Announcement:CSM9 Summer Summit is OVER - in Assembly Hall [original thread]
thats cool with me bro :) <3
- by GeeShizzle MacCloud - at 2014.09.23 15:08:37
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4. Announcement:CSM9 Summer Summit is OVER - in Assembly Hall [original thread]
thats cool with me bro :) <3
- by GeeShizzle MacCloud - at 2014.09.23 15:08:00
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5. Announcement:CSM9 Summer Summit is OVER - in Assembly Hall [original thread]
Steve Ronuken wrote: Someone told me it'd be a free holiday in Iceland! I should have known it was a scam! Come to Iceland, they said. It'll be fun, they said. What do you get? 30 hours sitting in a meeting room. wait... u mean its not l...
- by GeeShizzle MacCloud - at 2014.09.23 14:29:07
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6. Announcement:CSM9 Summer Summit is OVER - in Assembly Hall [original thread]
Steve Ronuken wrote: Someone told me it'd be a free holiday in Iceland! I should have known it was a scam! Come to Iceland, they said. It'll be fun, they said. What do you get? 30 hours sitting in a meeting room. wait... u mean its not l...
- by GeeShizzle MacCloud - at 2014.09.23 14:29:00
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7. Announcement:CSM9 Summer Summit is OVER - in Assembly Hall [original thread]
CCP Fozzie wrote: For this upcoming CSM summit we are planning to discuss in detail a set of significant, specific and targeted changes that we hope to release in late 2014, as well as the concepts and prototypes that we are developing for mor...
- by GeeShizzle MacCloud - at 2014.09.23 14:19:56
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8. Announcement:CSM9 Summer Summit is OVER - in Assembly Hall [original thread]
CCP Fozzie wrote: For this upcoming CSM summit we are planning to discuss in detail a set of significant, specific and targeted changes that we hope to release in late 2014, as well as the concepts and prototypes that we are developing for mor...
- by GeeShizzle MacCloud - at 2014.09.23 14:19:00
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9. "REASONABLE THINGS" VOTING - Industry Version - in Assembly Hall [original thread]
GeeShizzle MacCloud: 06, 07, 14, 18, 12, 40, 08, 34, 21, 23, 24, 29, 36, 35 thanks to trebor for the awesome tool! made the experience of contributing that much better and easier!
- by GeeShizzle MacCloud - at 2013.08.20 21:50:00
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10. [proposal] ban the use of ISboxer - in Assembly Hall [original thread]
i had been wondering what software people were using to multibox with, thanks for clueing me up on it! =)
- by GeeShizzle MacCloud - at 2013.04.01 17:55:00
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11. [Proposal] Overview Filters - in Assembly Hall [original thread]
i would say yes to this but it genuinely think there needs to be a complete re-write of the overview code inside of eve... there are several bugs and usability issues that are not just UI based. As stated elsewhere in these forums, CCP is highly ...
- by GeeShizzle MacCloud - at 2012.10.17 17:14:00
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12. [Proposal] Shockwave Bombs - T2 Ammo - in Assembly Hall [original thread]
yahh but neither of my 2 ammo suggestions would work as effectively as POS shields. POS shield r like 60km in diameter roughly, the largest version of mine is like 20km and even with that it'll only launch a BS equivalent to if another BS bumped...
- by GeeShizzle MacCloud - at 2012.09.07 08:42:00
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13. [Proposal] Shockwave Bombs - T2 Ammo - in Assembly Hall [original thread]
would love to see u try that and watch 90% of ur fleet end up misaligned, drifting due to inertia and unable to get into warp for longer than if u hadnt have used it.
- by GeeShizzle MacCloud - at 2012.09.07 08:28:00
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14. [Proposal] Shockwave Bombs - T2 Ammo - in Assembly Hall [original thread]
k so this is an idea i dont think has been proposed.. ive looked around but hadnt seen anything quite like this so here goes: idea is to create a temporary bounding sphere when the bomb goes off of varying sizes and masses in order to utilise bum...
- by GeeShizzle MacCloud - at 2012.09.06 00:31:00
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15. [Proposal] Signal Masking - in Assembly Hall [original thread]
this is true but as its apparently a 'fix without a problem' theres no point really
- by GeeShizzle MacCloud - at 2012.08.26 19:48:00
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16. [Proposal] Signal Masking - in Assembly Hall [original thread]
so this was an idea proposed in a brainstorming thread in another eve-o thread but id love to see peoples ideas / opinions / views on it. i am putting it in a separate proposal due to its ability to solve a potential problem that having no POS shi...
- by GeeShizzle MacCloud - at 2012.08.25 14:27:00
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17. No POS shield = Death for small WH corps - in Assembly Hall [original thread]
LOL lady flute, aparently every avenue of the game ccp and gm's are causing billions of isk losses and doing nothing to progress the game. how bout u stfu and stop trolling every thread in here.
- by GeeShizzle MacCloud - at 2012.08.21 16:37:00
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18. balancing t1 logi cruisers - in Assembly Hall [original thread]
mxzf wrote: Sounds like an interesting idea, but they will definitely need a cap use bonus too, they have enough cap stability issues as-is. They could also use either a bit more tank or a bit more room for tank, they're a bit shy on raw EHP to...
- by GeeShizzle MacCloud - at 2012.04.17 17:08:00
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19. balancing t1 logi cruisers - in Assembly Hall [original thread]
new bonus: -5% per racial cruiser level to small and medium remote shield/armor rep module cycle time. This would be to possibly replace one of the obsolete bonuses on t1 logis currently, and the bonus is only applied to either shield or ...
- by GeeShizzle MacCloud - at 2012.04.17 10:07:00
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20. [proposal] Mining Game Enhancement - Fragment Mining - in Assembly Hall [original thread]
bots can easily identify colours - use keyboard shortcuts... click various aspects of the screen and react to things that occur on screen. The advanced ones even sniff out data coming to the client from CCP's servers that even us as human players...
- by GeeShizzle MacCloud - at 2012.02.20 19:37:00
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